At first, I thought
That's Not My Neighbor was just a simple paperwork-checking horror game. But the more I played, the more I was drawn into the feeling of suspicion I had about everyone standing at the door.
What makes the game so captivating isn't the jumpscares, but the very natural psychological pressure. Even a small detail like a glance, a smile, or mismatched information is enough to make me hesitate about whether to trust or reject someone.
That’s Not My Neighbor builds tension slowly but extremely effectively. Every decision feels like a gamble with the consequences behind that door.
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